User:LukeHeartfillia/Sandbox



Arthur Williams is a son of the Greek God of the Sun, Apollo and the legacy of Roman goddes of Agriculture, Ceres.

Appearance
Arthur is a young, average height slim man who has normal lenght brown hair and brown eyes with a muscular body. He, unlike most of the campers, doesn't wear the traditional camp outfit. He rather wears a dark blue T-shirt and a green plaid shirt, black panths which are held up by a belt. He also wears dark blue All Star shoes and silver chain neckale around his left wrist, His camp necklace with three beads is always around neck. Arthur's primary weapon, golden bow and arrows, are always kept on his back. He keeps his golden pocketwatch in the pocket on his shirt. When on a quest, he has a dark blue backpack in which he keep "everything necessary for survival". If he has to go "undercover", he puts a large dark green cloak on his back.

Personality
He is kind and cares about other peoples emotions. He's also clever, smart and a great tactician. He doesn't like to fight, but will do anything to protect his friends. Arthur never breaks his promises and vows. He likes literature, writes his diary and is very skilled at playing the guitar, his favorite instrument. His favorite colores are green and blue. Arthur is also a very big fan of Lana Del Rey and is often quoting her, but noone's avare of it.

History

 * "In the land of Gods and Monsters, I was an angel living in the garden of evil."


 * - Arthur about his past

Early Life
Arthur was born on December 25th 1998 as a son of a sucsessful single mother. She was always working late in the office, or was on a buisness trip. However, his nany was the one who raised him. He didn't know it, but his nany was a nymph. Also, she was the one who taught him french. He was living a normal life until the age of thirteen. He was in the school, playing with the other kids, and then a large Dracanae appeared out of nowhere and it began to chase him. Since he didn't have any weapon, Arthur decided to outsmart him. He was waiting for the right moment to run across the street, hoping one of the cars would hit the Dracanae. Luckily, a large minivan appeared out of nowhere and it killed the Dracanae. After telling this to his nany, she left a note to his mother. Afterwards, the nany packed his stuff and seemed to be in a hury. As they got down, more monsters began to chase him. The nimph got him to camp safely.

After joining the camp
Arthur has joined Camp Jupiter at the age of thirteen. That night, after the war games, he was claimed by his father, Apollo and he joined the Fifth Cohort. Yet, he still felt like this wasn't his home. After three months he became very skilled with bow and arrows, as well with his abilities. He, unlike most of Apollo's children, was able to create solid objects out of light, making it a highly potent combat ability. Many of the campers envied him.

Abilities

 * "I like to think of myself as just a boy who happens to have powers. And it's just one thing in a list of attributes - loyal, friendly, honest,  can see the future, good hair, you know."


 * - Arthur about his powers

Natural Abilities

 * Trilinguality: Arthur is capable of speaking english (his mother tongue), greek (like every greek demigod) and french (taught to him by his nany). This ability has been shown to be very helpful when he was dueling a demigod who could read Artrhurs mind (he didn't understand it).


 * Master Archer: As a son of Apollo, Arthur is a gifted archer and is able to hit almost everything from a two miles radius. However, the further he is from the target, the target is hit with less force.


 * Talented Musican: As a son of Apollo, Arthur is a gifted musican. He is able to play almost any instrument, but his favorite is the Gibson guitar his father got him after he left the Archers of Apollo.


 * High Intellect:  Arthur has an IQ of 142 and he has shown as a great strategist. However, his tactics aren't always successfull and there's a 29% chance that the tactic will fail. Because of this, he often develops several tactics and changes them in the middle of a battle to confuse his opponents.


 * ADHD: Arthurs supernatural alertness and ken senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they'll attack from. This is one general trait of demigods.


 * Dyslexia: Arthurs brain is 'hardwired' to Ancient Greek, but that didn't stop him from learning French. Dyslexia, among ADHD is the most common trail of a demigod.

Demigod Abilities
Photokinesis: Photokinesis is the psychic ability to control light which is electromagnetic radiation that is visible to the human eye and which is emitted and absorbed in tiny "packets" called photons. Photokinetic users can generate, bend, shift, focus, scatter and/or generally manipulate light to various decrees and effects.. To the greater extent, one could make themselves invisible and concentrate light particles into lasers and manipulate any part of the light spectrum (ultra violet, infrared etc.). Photokinesis can also be used to create illusions, generate light shields/force fields, and project an healing energy too. Arthur has developed a unique ability to create solid objects out of light, such as arrows, bows and various weapons. Biokinesis: Biokinesis is the ability to manipulate and modify the body. The gods have vast biokinetic powers as they can alter their height, eye color, and appearance in the blink of an eye. However, it can also be used to heal either themselves or others as well creating diseases. Furthermore, it could also be used to alter someone's genes, body parts and if someone has the proficiency to make it work, it could either revive the dead or stop the aging process and thus grant a form of immortality. Arthur, on the other hand, has only mastered one of it's abilities, vitakinesis. Pyrokinesis: Pyrokinesis is the ability to speed up of the naturally occurring vibrations of atoms in matter to alter temperature, possibly to the point of ignition if combustible. At low levels, one could move a candle back and forth. At a higher level, one could put out the flame or making it relight using only the mind. Pyrokinesis is one of the more practiced powers like telekinesis. It could be useful too, for warming people up or setting things a flame. Some training methods are posted below. Pyrokinesis is also known as Heat Manipulation or Fire Manipulation. Florakinesis: Florakinesis is the ability to manipulate plants, including trees and flowers. Someone with this ability could grow plants to enormous proportions in nearly any environment, and speed up the process of germination and plant maturity. The wielder can possibly use them as weapons to entangle and attack with vines and roots, release toxins from the plant if it is poisonous. Since the wielder of this ability can nurture and grow the organic plant life at will, any poisons, roots or growth can be quickly regenerated at the user’s will. However, the user is only able to control living plants. As a Legacy of Ceres, Arthur is able to use the beginer level of this ability. Precognition Dreams: Precognition is also one of the most common abilities among the Apollo children. In order to see and dream the future, this ability requires Arthur to be unconscious. He can activate this ability by will. The dreams, as dreams tend to be, are open to interpretation. There appear to be more often then not slight differences between the dream and the actual events. Whether this is related to dreams not being entirely literal, the future constantly changing, how far in the future the events take place, or simply a natural consequence of the power is unknown. Arthur admits that he doesn't always understand her dreams, as they are open to interpretation. At the same time the dreams can be very accurate in relation to actual events. There are no known limits as to how far into the future the dreams can reach. Most of the dreams take parts in events taking place the following day, but in some cases months and years ahead of time. Arthur can't remember the whole dream, but he can remember most of it.
 * Illusion: Arthur is able to create several illusion to fool his opponets. If he focuses enough, the light can become solid. This is the first ability he thought as a demigod.
 * Force Field: Force Field are magical barriers used to protect one from other individuals and powers. The ability to create force fields is often referred to as Shielding. This power is very rare and is only possessed by a few magical beings, who can be either good or evil. Force fields can be shaped into various forms, though a sphere or bubble is the most common. They can shield the user from both physical and magical attacks. They can either deflect a magical attack back to the enemy, or absorb and neutralize the magic. They can also be used to capture and contain an individual or seal off a room or area.
 * Orb Shield: Orb shield is the ability to create a sphere or barrier out of orbs in order to defend oneself or others or contain something. It is a form of Force Field which appears as translucent blue energy. So far, the Orb Shield was shown to protect four people at most.
 * Devitation: Deviation is the practiced skill to use one's own demigod abilities to redirect the magical attacks or simply projectiles of other beings back on the path of emanation. Deviation is not an actual active power, but merely a skill that can be learned through the exploration of the capabilities of Force Field. Deviation is a defensive technique that, among Orb Shield, Arthur uses the most.
 * Star Lily: Star Lily is a very potent spell. Through manipulating light, Arthur is able to enhance every single cell in his body with Light, causing his body to take upon an aura of pure light around it. This in turn increases his physical abilities extremely, capable of instantaneously traversing distances in a matter of seconds, leaving a white trail behind them after every movement.
 * Milky Way: Arthur weaves light particles into a single, extremely potent whip, which possesses exceedingly high cutting power. Though fragile, the user is able to regenerate it by absorbing any light. Arthur has shown the ability to effortlessly cut through most substances through this spell, and can even manipulate its structure enough to make it hold his opponents and tie them in a rope of sorts.
 * Australis: Arthur, finely weaving light particles around their person, he releases them in an aura surrounding them. Through this, he can manipulate the light particles as he wishes, making them into any shape they desire: including an all around shield of light, an optical illusion by refracting light particles or even manipulating them into his standard threads for an omnidirectional assault and defense, making this a highly versatile spell.
 * Object: By manipulating the light particles from the surrouning, Arthur can focus them in a single spot in order to create a solid substance. He then imagines the object in his mind and it will shift into it at rapid speeds. This magic allows him to create versaile objects, including weapons. This ability can come in handy when he looses all of his arrows or his bow breaks.
 * Vitakinesis: Vitakinesis is the ability to heal and is one of the most common abilities among the children of Apollo. However, Arthur has to be near a natural source of light (Sun or the Moon) in order to properly heal his ally. He can also store healing energy into some objects and use them later.
 * Healing Orb: Arthur focuses and creates a small light sphere filled with healing energy, enveloped in light green light. The orb is fragile and can be broken with a hit of an arrow. Arthur can channel the orb to a near ally. When the orb touches anything organic, it will release accumulated healing energy and will recover allies wounds and it will purify them. Arthur can create up to seven orbs at once. He has been nicknamed The Heavens Healer thanks to this ability.
 * Healing Melody: By singing Apollo's theme song in ancient greek, Arthur is able to heal multiple allies at once. However, compared to the Healing Orb, the heal is smaller and less effective. Alongside Healing Orb, it's his only Vitakinesis spell.
 * Flame Ball: By heating the air around himself, Arthur can generate a small ammout of fire. He then shapes into several small spheres and sends them towards his opponents at rapid speeds. However, once he releases the sphere, he cannot control it, but he is able to destroy it, leaving a trail of ash behind it. This is his only Pyrokinesis ability.
 * Plants: As a Legacy of Demeter, Arthur can create and manipulate many plants for various purposes. He is only able to use the beginer level of this ability and as such, rarely uses it and keeps it as his trump card.
 * Fallen Petals: A simple ability mainly used for distraction. Arthur creates many colorful petals in the sky and they begin to fall down slowly. It is super effective as a distraction for monsters (or demigods) who have low IQ. There is another version of this spell, the more offensive one. Arthur can create colorful petals with sharp peaks and send them towards his opponents, wounding them.
 * Frenzy Thorns: By moving his hand in Circular motion, Arthur is able create and manipularelarge thorn-covered vines. They wrap around his opponents, crushing & piercing them simultaneously.
 * Flying Flytrap: Arthur creates a large flytrap from the ground, roughly the size of a human, consisting of four massive "petals", with a row of rounded teeth on their inner sides and massive spikes on their outer ones. The flytrap proceeds to attack the target by closing its petals on them and sending them flying away with brute force.
 * Cactus Machine Gun: Arthur creates several cacti in front of them. The cacti proceed to at a rapid pace. This is probably his weakest technique but it is able to hit multiple opponents at once.
 * Sleeping Polen: Arthur creates several large flowers in front of him. The flowers are filled with sleeping polen and can fire it like a machine gun at Arthur's opponents. The 'bullets' can either be large and filled with a deadly dose of sleep polen (to a human) or smaller, but more agile bullets. Also, the flowers are capable of releasing the polen in the atmosphere, putting everyone, including Arthur, to sleep.
 * Premonition: Premonition is the ability to see and experience events from the past, present, and future. This power is highly desirable, since it often helps a demigod to evade dangerous situations. It is one of the most helpful supportive powers that a demigod can possess. This ability trigers by touching the object or people who are related to the events. Later as his power grew he was able to see multiple events in one vision. At first, Premonition worked as a passive ability, but now he can triger it by simply touching it.

Golden Bow
Golden Bow is Arthurs primary weapon. He always carries it around. It was a gift from his father, Apollo. He got it before joining the Archers of Apollo. It is a standard recurve bow with a little lyre ornament on it's peak. It is made of an alloy of gold and silver. The string is also made of gold and is said to be unbreakable. When not used in combat, the bow is held on his back, alongside Arthur's golden quiver filled with golden arrows (also a gift of his father).

Shield Lyre
Shield Lyre is an object given to Arthur after joining Archers of Apollo. It is a small golden lyre that can change it's size and is used as a shield most of the time. Because of his Force Field, Orb Shield and Devitation, the object is useless to him. But he keeps the lyre as a farewell gift from his father. He keeps it as a keychain, attached to his backpack.