Template:Zelus

  Children of Zelus

Zelus was the spirit (daimon) of eager rivalry, emulation, envy, jealousy and zeal. He and his siblings, Victoria (Victory), Vis (Force) and Potestas (Strength), were the winged enforcers of Jupiter who stood in attendance of his throne.

His Legacies
His Children=

Abilities=

Offensive

 * 1) During battle when they are surrounded by rivalry, they are stronger and able to act quicker and with more force than they normally would.
 * 2) Children of Zelus are able to either break down a person mentally and emotionally by forcing feelings of jealousy and envy on them, forcing them to fight recklessly for a short time, more prone to making mistakes, or can enhance their allies with dedication and eagerness helping them to fight more focused and forceful for a short time.
 * 3) Children of Zelus are able to conjure weapons and non-combative items out of the channeled emotional energy of jealousy and eagerness. The item created must not be larger than two to three times of the user's size. It will also have the color, density, and intensity of the battle's aura.

Defensive

 * 1) Children of Zelus can enable themselves to be blinded by rivalry, making themselves temporarily more tolerant or resistant to all types of pain and suffering subjected.
 * 2) Children of Zelus can stripe the eagerness instilled in the opponent and make them slowed, sloppy, slothful in their attacks and mind-processing for a short about of time.
 * 3) Children of Zelus are able to create shields which protects from a single attack out of channeled emotional energy of jealousy and eagerness instilled in battle; the child is drained a decent amount no matter what the shield is used to block.

Passive

 * 1) Because they are more dedicated and eager than most, they hold a higher state of physical prowess and have innate reflexes which allows them to fight and dodge quickly.
 * 2) Children of Zelus are empowered in any battle due to the pre-existing competitiveness instilled. The only change is that the more added eagerness behind the fighters, the more power the child is able to channel.

Supplementary

 * 1) Children of Zelus are gifted to temporarily empower or de-power weapons with eagerness or inferiority out of jealousy. This means they can enchant or curse an object, no bigger than them, to be 2x more or less powerful. After the turn, it can not be used again on the object for the remainder of the fight and it drains the user.
 * 2) Children of Zelus are sometimes able to cause a small (3-5) group, turn against each other out of jealousy and rivalry. They would become irrational and fight among themselves for no apparent reason, causing chaos for a short time. The more effected the more energy is drained.
 * 3) Children of Zelus know what one is jealous of, what one emulsifies for. They are able to sense and manipulate jealous and eager auras. They see the "drive" and why one pushes oneself to be better. Through the eagerness and dedication located in one's heart, children of Zelus are able to estimate others' full limitations and capabilities; they can estimate how far will one push oneself to win the competition.

2 Months After Character is Made

 * 1) Having their father as one of the winged bearers of Jupiter, children of Zelus can sprout wings for a short time. This enables them to fly, the longer they maintain this state the more energy it drains and they must rest between flights. The wings can be customized to look however the child desires.

4 Months After Character is Made

 * 1) Children of Zelus can manipulate jealousy and eagerness in the hearts of their hosts, enabling them to temporarily be blind to do the subject's bidding since jealousy enables a person to do "crazy" things. However, the person controlled won't do anything that would naturally go against their personality or nature, such as killing themselves or others. The control only works for a short time, the bigger the commands, the more energy drained, and once used upon someone, they are immune for the rest of the battle.

6 Months After Character is Made

 * 1) Children of Zelus are more adept with their powers to be able to use the emotional energy of jealousy and eagerness to create a semi-living construct, no larger than 2 to 3 times the size of the user, that lasts for a short time to fight for the user. The monster would take the color, size, intensity, and density of the battle's aura; making it only perfect for use during a fierce battle. The more intense the battle is, the less it would drain the summoner.

Traits

 * 1) Children of Zelus are hard-working achievers, great motivational speakers, dedicated competitors, and efficient catalysts.
 * 2) Children of Zelus naturally carry the swag-ish aura of taunt and superiority, making others more inclined to feel jealous.
 * 3) Children of Zelus love being unique, having their own style, and being set apart from the mediocre.
 * 4) Children of Zelus are sadistic or masochistic. In most cases, they do not back down and are merciless and guiltless towards their opponents in all competitions.
 * 5) Children of Zelus are very prideful, competitive, and strong-willed. They abhor losing and take competitions seriously; if a battle is lost, they dedicate and drive themselves to win the war.